Spectral risk objectives - also called $L$-risks - allow for learning systems to interpolate between optimizing average-case performance (as in empirical risk minimization) and worst-case performance on a task. We develop stochastic algorithms to optimize these quantities by characterizing their subdifferential and addressing challenges such as biasedness of subgradient estimates and non-smoothness of the objective. We show theoretically and experimentally that out-of-the-box approaches such as stochastic subgradient and dual averaging are hindered by bias and that our approach outperforms them.
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我们介绍了基于目标观点的线性和二次近似值的非线性控制算法的实现。我们提出了一种梯度下降,一种高斯 - 纽顿方法,一种牛顿方法,具有线性二次或二次近似值的差分动态编程方法,各种线路搜索策略以及这些算法的正则变体。我们在可区分的编程框架中得出所有算法的计算复杂性,并提出足够的最佳条件。我们比较了几个基准的算法,例如使用汽车的自行车模型进行自动驾驶。该算法用公开可用的软件包中的可区分编程语言进行编码。
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目标传播(TP)算法计算目标,而不是神经网络的梯度,并以与梯度反向传播(BP)类似但不同的方式向后传播它们。首先将该想法作为扰动替代的反向传播,当训练多层神经网络时可能在梯度评估中获得更高的准确性(Lecun等,1989)。然而,TP仍然是具有许多变体的模板算法,而不是良好识别的算法。重新审视Lecun等人的见解,(1989),最近的Lee等人。 (2015),我们介绍了一个简单版本的目标传播,基于网络层的正则化反转,可在可差异的编程框架中实现。我们将其计算复杂性与BP之一进行了比较,并与BP相比,描绘了TP可以吸引的制度。我们展示了我们的TP如何用于培训具有关于各种序列建模问题的长序列的经常性神经网络。实验结果强调了在实践中在TP中规范化的重要性。
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The notion of a Moreau envelope is central to the analysis of first-order optimization algorithms for machine learning. Yet, it has not been developed and extended to be applied to a deep network and, more broadly, to a machine learning system with a differentiable programming implementation. We define a compositional calculus adapted to Moreau envelopes and show how to integrate it within differentiable programming. The proposed framework casts in a mathematical optimization framework several variants of gradient back-propagation related to the idea of the propagation of virtual targets.
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Charisma is considered as one's ability to attract and potentially also influence others. Clearly, there can be considerable interest from an artificial intelligence's (AI) perspective to provide it with such skill. Beyond, a plethora of use cases opens up for computational measurement of human charisma, such as for tutoring humans in the acquisition of charisma, mediating human-to-human conversation, or identifying charismatic individuals in big social data. A number of models exist that base charisma on various dimensions, often following the idea that charisma is given if someone could and would help others. Examples include influence (could help) and affability (would help) in scientific studies or power (could help), presence, and warmth (both would help) as a popular concept. Modelling high levels in these dimensions for humanoid robots or virtual agents, seems accomplishable. Beyond, also automatic measurement appears quite feasible with the recent advances in the related fields of Affective Computing and Social Signal Processing. Here, we, thereforem present a blueprint for building machines that can appear charismatic, but also analyse the charisma of others. To this end, we first provide the psychological perspective including different models of charisma and behavioural cues of it. We then switch to conversational charisma in spoken language as an exemplary modality that is essential for human-human and human-computer conversations. The computational perspective then deals with the recognition and generation of charismatic behaviour by AI. This includes an overview of the state of play in the field and the aforementioned blueprint. We then name exemplary use cases of computational charismatic skills before switching to ethical aspects and concluding this overview and perspective on building charisma-enabled AI.
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There are two important things in science: (A) Finding answers to given questions, and (B) Coming up with good questions. Our artificial scientists not only learn to answer given questions, but also continually invent new questions, by proposing hypotheses to be verified or falsified through potentially complex and time-consuming experiments, including thought experiments akin to those of mathematicians. While an artificial scientist expands its knowledge, it remains biased towards the simplest, least costly experiments that still have surprising outcomes, until they become boring. We present an empirical analysis of the automatic generation of interesting experiments. In the first setting, we investigate self-invented experiments in a reinforcement-providing environment and show that they lead to effective exploration. In the second setting, pure thought experiments are implemented as the weights of recurrent neural networks generated by a neural experiment generator. Initially interesting thought experiments may become boring over time.
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Recent advances in deep learning have enabled us to address the curse of dimensionality (COD) by solving problems in higher dimensions. A subset of such approaches of addressing the COD has led us to solving high-dimensional PDEs. This has resulted in opening doors to solving a variety of real-world problems ranging from mathematical finance to stochastic control for industrial applications. Although feasible, these deep learning methods are still constrained by training time and memory. Tackling these shortcomings, Tensor Neural Networks (TNN) demonstrate that they can provide significant parameter savings while attaining the same accuracy as compared to the classical Dense Neural Network (DNN). In addition, we also show how TNN can be trained faster than DNN for the same accuracy. Besides TNN, we also introduce Tensor Network Initializer (TNN Init), a weight initialization scheme that leads to faster convergence with smaller variance for an equivalent parameter count as compared to a DNN. We benchmark TNN and TNN Init by applying them to solve the parabolic PDE associated with the Heston model, which is widely used in financial pricing theory.
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A statistical ensemble of neural networks can be described in terms of a quantum field theory (NN-QFT correspondence). The infinite-width limit is mapped to a free field theory, while finite N corrections are mapped to interactions. After reviewing the correspondence, we will describe how to implement renormalization in this context and discuss preliminary numerical results for translation-invariant kernels. A major outcome is that changing the standard deviation of the neural network weight distribution corresponds to a renormalization flow in the space of networks.
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We present an automatic method for annotating images of indoor scenes with the CAD models of the objects by relying on RGB-D scans. Through a visual evaluation by 3D experts, we show that our method retrieves annotations that are at least as accurate as manual annotations, and can thus be used as ground truth without the burden of manually annotating 3D data. We do this using an analysis-by-synthesis approach, which compares renderings of the CAD models with the captured scene. We introduce a 'cloning procedure' that identifies objects that have the same geometry, to annotate these objects with the same CAD models. This allows us to obtain complete annotations for the ScanNet dataset and the recent ARKitScenes dataset.
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This article presents a novel review of Active SLAM (A-SLAM) research conducted in the last decade. We discuss the formulation, application, and methodology applied in A-SLAM for trajectory generation and control action selection using information theory based approaches. Our extensive qualitative and quantitative analysis highlights the approaches, scenarios, configurations, types of robots, sensor types, dataset usage, and path planning approaches of A-SLAM research. We conclude by presenting the limitations and proposing future research possibilities. We believe that this survey will be helpful to researchers in understanding the various methods and techniques applied to A-SLAM formulation.
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